Hands-On Game Monetization Workshops
Learn by doing – practical sessions where you'll build real monetization strategies for mobile games using proven frameworks and industry tools
Reserve Your Workshop SpotRevenue Stream Development Workshop
You know that feeling when you're staring at your game analytics, wondering why your revenue isn't matching your download numbers? This workshop tackles that exact problem. We'll walk through building multiple revenue streams step-by-step, using actual game examples from successful studios.
- Design in-app purchase funnels that actually convert
- Create ad placement strategies that don't annoy players
- Build subscription models that provide genuine value
- Test pricing strategies using A/B testing frameworks
- Calculate player lifetime value and optimize accordingly
Player Behavior Analytics Deep Dive
Numbers tell stories, but only if you know how to read them. This workshop goes beyond basic metrics – we'll teach you to spot the patterns that indicate monetization opportunities. Think of it as learning to read player psychology through data.
- Set up conversion tracking that reveals player intent
- Identify high-value player segments before they churn
- Create cohort analyses that predict revenue trends
- Build retention models that increase player engagement
- Design experiments to test monetization hypotheses
Rapid Monetization Testing Lab
Sometimes you need to move fast. This workshop is designed for teams who want to test monetization ideas quickly without breaking their existing game economy. We'll show you how to prototype and validate revenue features in weeks, not months.
- Prototype monetization features in 48 hours
- Validate concepts with small player groups
- Measure impact without disrupting core gameplay
- Scale successful tests to full implementation
- Document learnings for future monetization efforts
Marcus Chen, Lead Workshop Facilitator
Marcus has been building monetization systems for mobile games since 2018, working with studios from indie teams to major publishers. What sets him apart? He's actually implemented every strategy he teaches – including the ones that failed spectacularly. His workshops focus on practical application rather than theoretical frameworks.
Background: Former monetization lead at three successful mobile gaming studios, with experience across puzzle games, RPGs, and casual titles. He's helped launch 12 games that achieved sustainable revenue streams.
Teaching Style: Learning by building – every workshop includes hands-on exercises using real game data and scenarios.
Upcoming Workshop Schedule
All workshops include materials, templates, and follow-up support. Small group sizes ensure personalized attention.