Hands-On Game Monetization Workshops

Learn by doing – practical sessions where you'll build real monetization strategies for mobile games using proven frameworks and industry tools

Reserve Your Workshop Spot

Revenue Stream Development Workshop

You know that feeling when you're staring at your game analytics, wondering why your revenue isn't matching your download numbers? This workshop tackles that exact problem. We'll walk through building multiple revenue streams step-by-step, using actual game examples from successful studios.

  • Design in-app purchase funnels that actually convert
  • Create ad placement strategies that don't annoy players
  • Build subscription models that provide genuine value
  • Test pricing strategies using A/B testing frameworks
  • Calculate player lifetime value and optimize accordingly
Duration: 6 hours (2 sessions)
Format: Hands-on building exercises
Tools Provided: Analytics templates, pricing calculators

Player Behavior Analytics Deep Dive

Numbers tell stories, but only if you know how to read them. This workshop goes beyond basic metrics – we'll teach you to spot the patterns that indicate monetization opportunities. Think of it as learning to read player psychology through data.

  • Set up conversion tracking that reveals player intent
  • Identify high-value player segments before they churn
  • Create cohort analyses that predict revenue trends
  • Build retention models that increase player engagement
  • Design experiments to test monetization hypotheses
Duration: 4 hours (intensive session)
Prerequisites: Basic analytics knowledge helpful
Outcome: Custom analytics dashboard

Rapid Monetization Testing Lab

Sometimes you need to move fast. This workshop is designed for teams who want to test monetization ideas quickly without breaking their existing game economy. We'll show you how to prototype and validate revenue features in weeks, not months.

  • Prototype monetization features in 48 hours
  • Validate concepts with small player groups
  • Measure impact without disrupting core gameplay
  • Scale successful tests to full implementation
  • Document learnings for future monetization efforts
Duration: 3 days (intensive bootcamp)
Group Size: Maximum 12 participants
Deliverable: Tested monetization prototype

Marcus Chen, Lead Workshop Facilitator

Marcus has been building monetization systems for mobile games since 2018, working with studios from indie teams to major publishers. What sets him apart? He's actually implemented every strategy he teaches – including the ones that failed spectacularly. His workshops focus on practical application rather than theoretical frameworks.

Background: Former monetization lead at three successful mobile gaming studios, with experience across puzzle games, RPGs, and casual titles. He's helped launch 12 games that achieved sustainable revenue streams.

Teaching Style: Learning by building – every workshop includes hands-on exercises using real game data and scenarios.

Upcoming Workshop Schedule

All workshops include materials, templates, and follow-up support. Small group sizes ensure personalized attention.

July 22-23, 2025
Revenue Stream Development Workshop
9:00 AM - 3:00 PM (Both Days)
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August 15, 2025
Player Behavior Analytics Deep Dive
10:00 AM - 2:00 PM
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September 18-20, 2025
Rapid Monetization Testing Lab
9:00 AM - 5:00 PM (3 Days)
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October 12, 2025
Player Behavior Analytics Deep Dive
10:00 AM - 2:00 PM
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November 8-9, 2025
Revenue Stream Development Workshop
9:00 AM - 3:00 PM (Both Days)
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November 28-30, 2025
Rapid Monetization Testing Lab
9:00 AM - 5:00 PM (3 Days)
Register Now